Monday, September 27, 2010

The Doors to Visability

One of the major frustrations i confronted since came to the US, is opening doors. Every time i get closer to entering a building, i have this feeling that there is a challenge waiting for me. My mind start through questions like is it a Pull or a Push door? is it still the same way as last time? how i opened that dor last time? is anyone watching me trying to figure it out? The result is, that i always try to pull first then push if it didn't work regardless of the visual cues.

I am moving this week from my apartment and reading this book "The Design of Everyday Things" made me have a new look to the things i have and the way i should organize them. Simply thinking of their affordances and constraints made me easily get ride of a lot of stuff or reconstruct other to fit in my new place. For a long time, as a user of Things, i was talking things for granted and give the designer high credits and never thought that things might have bad designs. Believing that things have been tested for usability, dropped me in the cave of blaming myself for not being smart enough to intuitively use them.

There is a critical need for a universal design standards that make it easy for most people to use things intuitively. Even when i studied programing and design, have seen many designers design their things the same way they used to use them regardless of the bad design it might have. I believe now that designers have to first, through away all their previous perceptions about what they design and think about its conceptual design as if it's a new invention, then consider their constraints and resources.

Friday, September 24, 2010

Educational Immersion

I hereby the under signed, take responsibility of my work as an instructional designer to:
  • make my client the main beneficiary and the least affected by my personal interest,
  • Focus on immersion; optimal immersion balancing sensorial excitement and cognitive engagement of my target audience,
  • design an immersing environments that will take users away from their overwhelming reality to enjoy a new reality where they feel safe, entertained and achieve their learning goals,
  • provide challenging goals but still manageable to be achieved,
  • empower my users as needed to invade undiscovered spaces and widening their horizons,
  • ....
Emad Karim